1. 09 Mar, 2020 4 commits
  2. 07 Mar, 2020 2 commits
  3. 06 Mar, 2020 28 commits
  4. 25 Feb, 2020 2 commits
    • José Casanova Crespo's avatar
      v3d: Sync on last CS when non-compute stage uses resource written by CS · e1dc5cc7
      José Casanova Crespo authored
      When a resource is written by a compute shader and then used by a
      non-compute stage we sync on last compute job to guarantee that the
      resource has been completely written when the next stage reads resources.
      
      In the other cases how flushes are done guarantee the serialization of
      the writes and reads.
      
      To reproduce the failure the following tests should be executed in batch
      as last test don't fail when run isolated:
      
      KHR-GLES31.core.shader_image_load_store.basic-allFormats-load-fs
      KHR-GLES31.core.shader_image_load_store.basic-allFormats-loadStoreComputeStage
      KHR-GLES31.core.shader_image_load_store.basic-allTargets-load-cs
      KHR-GLES31.core.shader_image_load_store.advanced-sync-vertexArray
      
      v2: Use fence dep instead of bo_wait (Eric Anholt)
      v3: Rename struct names (Iago Toral)
          Document why is not needed on graphics->compute case. (Iago Toral)
          Follow same code pattern of the other update of in_sync_bcl.
      v4: Fixed comments style. (Iago Toral)
      
      Fixes KHR-GLES31.core.shader_image_load_store.advanced-sync-vertexArray
      Reviewed-by: Iago Toral's avatarIago Toral Quiroga <itoral@igalia.com>
      CC: 19.3 20.0 <mesa-stable@lists.freedesktop.org>
      Tested-by: Marge Bot <!2700>
      Part-of: <!2700>
      (cherry picked from commit 01496e3d)
      e1dc5cc7
    • Dylan Baker's avatar
      .pick_status.json: Update to 01496e3d · 312a81ec
      Dylan Baker authored
      312a81ec
  5. 24 Feb, 2020 3 commits
  6. 20 Feb, 2020 1 commit