v3d: add fast-path tile-based blit for depth/stencil buffers
This extends the TLB based blit to support both depth and stencil buffers. v2: - Ammend comment for further clarification (Iago) - Remove parenthesis (Iago) - Remove condition so separate stencil blit is done (Iago) Signed-off-by:Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by:
Iago Toral Quiroga <itoral@igalia.com> Part-of: <!8304>
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