mesa: Replace MaxTextureLevels with MaxTextureSize.
In most places (glGetInteger, max_legal_texture_dimensions), we wanted the number of pixels, not the number of levels. Number of levels is easily recovered with util_next_power_of_two() and ffs(). More importantly, for V3D we want to be able to expose a non-power-of-two maximum texture size to cover 2x4k displays on HW that can't quite do 8192 wide. Reviewed-by: Marek Olšák <email@example.com>
Showing with 29 additions and 34 deletions