Commit e6e002fc by Erik Faye-Lund 💬 Committed by Marge Bot

### docs: use math notation for example matrices


Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <!10281>
parent 525f7b6a
 ... ... @@ -130,21 +130,25 @@ This test makes some unusual calls to glRotate. For example: These unusual values lead to invalid modelview matrices. For example, the last glRotate command above produces this matrix with Mesa: :: .. math:: 1.08536e+24 2.55321e-23 -0.000160389 0 5.96937e-25 1.08536e+24 103408 0 103408 -0.000160389 1.74755e+09 0 0 0 0 nan \begin{matrix} 1.08536 \times 10^{24} & 2.55321 \times 10^{-23} & -0.000160389 & 0\\ 5.96937 \times 10^{25} & 1.08536 \times 10^{24} & 103408 & 0\\ 103408 & -0.000160389 & 1.74755\times 10^{9} & 0\\ 0 & 0 & 0 & nan \end{matrix} and with NVIDIA's OpenGL: :: .. math:: 1.4013e-45 0 -nan 0 0 1.4013e-45 1.4013e-45 0 1.4013e-45 -nan 1.4013e-45 0 0 0 0 1.4013e-45 \begin{matrix} 1.4013 \times 10^{-45} & 0 & -nan & 0\\ 0 & 1.4013 \times 10^{-45} & 1.4013 \times 10^{-45} & 0\\ 1.4013 \times 10^{-45} & -nan & 1.4013 \times 10^{-45} & 0\\ 0 & 0 & 0 & 1.4013 \times 10^{-45} \end{matrix} This causes the object in question to be drawn in a strange orientation and with a semi-random color (between white and black) since GL_FOG is ... ...
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