Commit e0e79f0b authored by Samuel Pitoiset's avatar Samuel Pitoiset

mesa: remove gl_sync_object::Type field

This is useless.
Signed-off-by: Samuel Pitoiset's avatarSamuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
parent ca4d1def
......@@ -3188,7 +3188,6 @@ struct gl_query_state
/** Sync object state */
struct gl_sync_object
{
GLenum Type; /**< GL_SYNC_FENCE */
GLuint Name; /**< Fence name */
GLchar *Label; /**< GL_KHR_debug */
GLint RefCount; /**< Reference count */
......
......@@ -164,7 +164,6 @@ _mesa_free_sync_data(struct gl_context *ctx)
* Check if the given sync object is:
* - non-null
* - not in sync objects hash table
* - type is GL_SYNC_FENCE
* - not marked as deleted
*
* Returns the internal gl_sync_object pointer if the sync object is valid
......@@ -181,7 +180,6 @@ _mesa_get_and_ref_sync(struct gl_context *ctx, GLsync sync, bool incRefCount)
mtx_lock(&ctx->Shared->Mutex);
if (syncObj != NULL
&& _mesa_set_search(ctx->Shared->SyncObjects, syncObj) != NULL
&& (syncObj->Type == GL_SYNC_FENCE)
&& !syncObj->DeletePending) {
if (incRefCount) {
syncObj->RefCount++;
......@@ -264,7 +262,6 @@ fence_sync(struct gl_context *ctx, GLenum condition, GLbitfield flags)
syncObj = ctx->Driver.NewSyncObject(ctx);
if (syncObj != NULL) {
syncObj->Type = GL_SYNC_FENCE;
/* The name is not currently used, and it is never visible to
* applications. If sync support is extended to provide support for
* NV_fence, this field will be used. We'll also need to add an object
......@@ -429,7 +426,7 @@ _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
switch (pname) {
case GL_OBJECT_TYPE:
v[0] = syncObj->Type;
v[0] = GL_SYNC_FENCE;
size = 1;
break;
......
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