Commit dcc0e234 authored by Christian Gmeiner's avatar Christian Gmeiner

Revert "gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP"

There are GPUs that do not support this feature.

This reverts commit e871abe4Signed-off-by: Christian Gmeiner's avatarChristian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt's avatarEric Anholt <eric@anholt.net>
parent 417d602f
......@@ -387,6 +387,9 @@ u_pipe_screen_get_param_defaults(struct pipe_screen *pscreen,
return 0;
#endif
case PIPE_CAP_TEXTURE_SHADOW_MAP: /* Enables ARB_shadow */
return 1;
default:
unreachable("bad PIPE_CAP_*");
}
......
......@@ -34,6 +34,9 @@ The integer capabilities:
bound.
* ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
* ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
* ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
can do the depth texture / Z comparison operation in TEX instructions
for shadow testing.
* ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
supported.
* ``PIPE_CAP_MAX_TEXTURE_2D_SIZE``: The maximum size of 2D (and 1D) textures.
......
......@@ -693,6 +693,7 @@ enum pipe_cap
PIPE_CAP_MAX_RENDER_TARGETS,
PIPE_CAP_OCCLUSION_QUERY,
PIPE_CAP_QUERY_TIME_ELAPSED,
PIPE_CAP_TEXTURE_SHADOW_MAP,
PIPE_CAP_TEXTURE_SWIZZLE,
PIPE_CAP_MAX_TEXTURE_2D_SIZE,
PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
......
......@@ -704,6 +704,7 @@ void st_init_extensions(struct pipe_screen *screen,
{ o(ARB_draw_buffers_blend), PIPE_CAP_INDEP_BLEND_FUNC },
{ o(ARB_draw_indirect), PIPE_CAP_DRAW_INDIRECT },
{ o(ARB_draw_instanced), PIPE_CAP_TGSI_INSTANCEID },
{ o(ARB_fragment_program_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
{ o(ARB_framebuffer_object), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES },
{ o(ARB_gpu_shader_int64), PIPE_CAP_INT64 },
{ o(ARB_gl_spirv), PIPE_CAP_GL_SPIRV },
......@@ -730,6 +731,7 @@ void st_init_extensions(struct pipe_screen *screen,
{ o(ARB_shader_stencil_export), PIPE_CAP_SHADER_STENCIL_EXPORT },
{ o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS },
{ o(ARB_shader_texture_lod), PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD },
{ o(ARB_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
{ o(ARB_sparse_buffer), PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE },
{ o(ARB_spirv_extensions), PIPE_CAP_GL_SPIRV },
{ o(ARB_texture_buffer_object), PIPE_CAP_TEXTURE_BUFFER_OBJECTS },
......@@ -994,13 +996,11 @@ void st_init_extensions(struct pipe_screen *screen,
extensions->ARB_explicit_uniform_location = GL_TRUE;
extensions->ARB_fragment_coord_conventions = GL_TRUE;
extensions->ARB_fragment_program = GL_TRUE;
extensions->ARB_fragment_program_shadow = GL_TRUE;
extensions->ARB_fragment_shader = GL_TRUE;
extensions->ARB_half_float_vertex = GL_TRUE;
extensions->ARB_internalformat_query = GL_TRUE;
extensions->ARB_internalformat_query2 = GL_TRUE;
extensions->ARB_map_buffer_range = GL_TRUE;
extensions->ARB_shadow = GL_TRUE;
extensions->ARB_sync = GL_TRUE;
extensions->ARB_texture_border_clamp = GL_TRUE;
extensions->ARB_texture_cube_map = GL_TRUE;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment