mesa: Use correct data for MAX_{VERTEX,GEOMETRY}_VARYING_COMPONENTS_ARB queries
Previously gl_constants::MaxVaryingComponents was used. Now gl_constants::VertexProgram::MaxOutputs and gl_constants::GeometryProgram::MaxOutputs are used. This means that st_extensions.c had to be updated to set these fields instead of MaxVaryingComponents. It was previously the only place that set MaxVaryingComponents. I believe that the structure is allocated by calloc, so the value should be initialized to zero in non-Gallium drivers before and after my change. Right now nobody enables GL_ARB_geometry_shader4, so it's pretty much dead code anyway. Signed-off-by:Ian Romanick <ian.d.romanick@intel.com> Reviewed-by:
Brian Paul <brianp@vmware.com> Reviewed-by:
Marek Olšák <marek.olsak@amd.com> Reviewed-by:
Paul Berry <stereotype441@gmail.com> Cc: Zack Rusin <zackr@vmware.com>
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