Commit c85544a1 authored by Emil Velikov's avatar Emil Velikov

glapi: remove the final function offset tags

A commit earlier this year reworked out python scripts to use a separate
file for these. Followed by removing support from the parser, and
removing all of the offset tags.

Seems like we either missed a few, or people added them by mistake.
Either way let's nuke the ones that are still around.

Cc: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Emil Velikov's avatarEmil Velikov <emil.l.velikov@gmail.com>
parent 3ffab9a8
......@@ -153,32 +153,32 @@
<!-- Framebuffer object functions -->
<function name="CreateFramebuffers" offset="assign">
<function name="CreateFramebuffers">
<param name="n" type="GLsizei" />
<param name="framebuffers" type="GLuint *" />
</function>
<function name="NamedFramebufferRenderbuffer" offset="assign">
<function name="NamedFramebufferRenderbuffer">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="renderbuffertarget" type="GLenum" />
<param name="renderbuffer" type="GLuint" />
</function>
<function name="NamedFramebufferParameteri" offset="assign">
<function name="NamedFramebufferParameteri">
<param name="framebuffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint" />
</function>
<function name="NamedFramebufferTexture" offset="assign">
<function name="NamedFramebufferTexture">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
</function>
<function name="NamedFramebufferTextureLayer" offset="assign">
<function name="NamedFramebufferTextureLayer">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="texture" type="GLuint" />
......@@ -186,29 +186,29 @@
<param name="layer" type="GLint" />
</function>
<function name="NamedFramebufferDrawBuffer" offset="assign">
<function name="NamedFramebufferDrawBuffer">
<param name="framebuffer" type="GLuint" />
<param name="buf" type="GLenum" />
</function>
<function name="NamedFramebufferDrawBuffers" offset="assign">
<function name="NamedFramebufferDrawBuffers">
<param name="framebuffer" type="GLuint" />
<param name="n" type="GLsizei" />
<param name="bufs" type="const GLenum *" />
</function>
<function name="NamedFramebufferReadBuffer" offset="assign">
<function name="NamedFramebufferReadBuffer">
<param name="framebuffer" type="GLuint" />
<param name="buf" type="GLenum" />
</function>
<function name="InvalidateNamedFramebufferData" offset="assign">
<function name="InvalidateNamedFramebufferData">
<param name="framebuffer" type="GLuint" />
<param name="numAttachments" type="GLsizei" />
<param name="attachments" type="const GLenum *" />
</function>
<function name="InvalidateNamedFramebufferSubData" offset="assign">
<function name="InvalidateNamedFramebufferSubData">
<param name="framebuffer" type="GLuint" />
<param name="numAttachments" type="GLsizei" />
<param name="attachments" type="const GLenum *" />
......@@ -218,35 +218,35 @@
<param name="height" type="GLsizei" />
</function>
<function name="ClearNamedFramebufferiv" offset="assign">
<function name="ClearNamedFramebufferiv">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
<param name="value" type="const GLint *" />
</function>
<function name="ClearNamedFramebufferuiv" offset="assign">
<function name="ClearNamedFramebufferuiv">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
<param name="value" type="const GLuint *" />
</function>
<function name="ClearNamedFramebufferfv" offset="assign">
<function name="ClearNamedFramebufferfv">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ClearNamedFramebufferfi" offset="assign">
<function name="ClearNamedFramebufferfi">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="depth" type="GLfloat" />
<param name="stencil" type="GLint" />
</function>
<function name="BlitNamedFramebuffer" offset="assign">
<function name="BlitNamedFramebuffer">
<param name="readFramebuffer" type="GLuint" />
<param name="drawFramebuffer" type="GLuint" />
<param name="srcX0" type="GLint" />
......@@ -261,19 +261,19 @@
<param name="filter" type="GLenum" />
</function>
<function name="CheckNamedFramebufferStatus" offset="assign">
<function name="CheckNamedFramebufferStatus">
<return type="GLenum" />
<param name="framebuffer" type="GLuint" />
<param name="target" type="GLenum" />
</function>
<function name="GetNamedFramebufferParameteriv" offset="assign">
<function name="GetNamedFramebufferParameteriv">
<param name="framebuffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint *" />
</function>
<function name="GetNamedFramebufferAttachmentParameteriv" offset="assign">
<function name="GetNamedFramebufferAttachmentParameteriv">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="pname" type="GLenum" />
......
......@@ -7,7 +7,7 @@
<category name="GL_ARB_get_texture_sub_image" number="165">
<function name="GetTextureSubImage" offset="assign">
<function name="GetTextureSubImage">
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
......@@ -22,7 +22,7 @@
<param name="pixels" type="GLvoid *"/>
</function>
<function name="GetCompressedTextureSubImage" offset="assign">
<function name="GetCompressedTextureSubImage">
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
......
......@@ -7,21 +7,21 @@
<category name="GL_ARB_shader_subroutine" number="90">
<function name="GetSubroutineUniformLocation" offset="assign">
<function name="GetSubroutineUniformLocation">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
</function>
<function name="GetSubroutineIndex" offset="assign">
<function name="GetSubroutineIndex">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="name" type="const GLchar *"/>
<return type="GLuint"/>
</function>
<function name="GetActiveSubroutineUniformiv" offset="assign">
<function name="GetActiveSubroutineUniformiv">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="index" type="GLuint"/>
......@@ -29,7 +29,7 @@
<param name="values" type="GLint *" output="true"/>
</function>
<function name="GetActiveSubroutineUniformName" offset="assign">
<function name="GetActiveSubroutineUniformName">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="index" type="GLuint"/>
......@@ -38,7 +38,7 @@
<param name="name" type="GLchar *" output="true"/>
</function>
<function name="GetActiveSubroutineName" offset="assign">
<function name="GetActiveSubroutineName">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="index" type="GLuint"/>
......@@ -47,19 +47,19 @@
<param name="name" type="GLchar *" output="true"/>
</function>
<function name="UniformSubroutinesuiv" offset="assign">
<function name="UniformSubroutinesuiv">
<param name="shadertype" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="indices" type="const GLuint *"/>
</function>
<function name="GetUniformSubroutineuiv" offset="assign">
<function name="GetUniformSubroutineuiv">
<param name="shadertype" type="GLenum"/>
<param name="location" type="GLint"/>
<param name="params" type="GLuint *" output="true"/>
</function>
<function name="GetProgramStageiv" offset="assign">
<function name="GetProgramStageiv">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="pname" type="GLenum"/>
......
......@@ -49,11 +49,11 @@
<enum value="0x8E89" name="MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
<enum value="0x8E8A" name="MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
<function name="PatchParameteri" offset="assign">
<function name="PatchParameteri">
<param name="pname" type="GLenum"/>
<param name="value" type="GLint"/>
</function>
<function name="PatchParameterfv" offset="assign">
<function name="PatchParameterfv">
<param name="pname" type="GLenum"/>
<param name="values" type="const GLfloat *"/>
</function>
......
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