Commit c495c3af authored by Dylan Baker's avatar Dylan Baker

replace imports memory functions with utils memory functions

Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
Reviewed-by: Kristian H. Kristensen's avatarKristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Matt Turner's avatarMatt Turner <mattst88@gmail.com>
Part-of: <!3024>
parent bb560f2d
......@@ -95,6 +95,7 @@
#include "util/u_transfer.h"
#include "util/u_upload_mgr.h"
#include "util/u_viewport.h"
#include "util/u_memory.h"
#include "drm-uapi/i915_drm.h"
#include "nir.h"
#include "intel/compiler/brw_compiler.h"
......
/**************************************************************************
*
*
* Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
......@@ -10,11 +10,11 @@
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
......@@ -22,11 +22,10 @@
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*
**************************************************************************/
#include "util/imports.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/bufferobj.h"
......@@ -97,7 +96,7 @@ intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj)
*/
_mesa_buffer_unmap_all_mappings(ctx, obj);
_mesa_align_free(intel_obj->sys_buffer);
align_free(intel_obj->sys_buffer);
drm_intel_bo_unreference(intel_obj->buffer);
_mesa_delete_buffer_object(ctx, obj);
......@@ -134,7 +133,7 @@ intel_bufferobj_data(struct gl_context * ctx,
if (intel_obj->buffer != NULL)
release_buffer(intel_obj);
_mesa_align_free(intel_obj->sys_buffer);
align_free(intel_obj->sys_buffer);
intel_obj->sys_buffer = NULL;
if (size != 0) {
......@@ -143,7 +142,7 @@ intel_bufferobj_data(struct gl_context * ctx,
*/
if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) {
intel_obj->sys_buffer =
_mesa_align_malloc(size, ctx->Const.MinMapBufferAlignment);
align_malloc(size, ctx->Const.MinMapBufferAlignment);
if (intel_obj->sys_buffer != NULL) {
if (data != NULL)
memcpy(intel_obj->sys_buffer, data, size);
......@@ -194,7 +193,7 @@ intel_bufferobj_subdata(struct gl_context * ctx,
return;
}
_mesa_align_free(intel_obj->sys_buffer);
align_free(intel_obj->sys_buffer);
intel_obj->sys_buffer = NULL;
}
......@@ -302,7 +301,7 @@ intel_bufferobj_map_range(struct gl_context * ctx,
return obj->Mappings[index].Pointer;
}
_mesa_align_free(intel_obj->sys_buffer);
align_free(intel_obj->sys_buffer);
intel_obj->sys_buffer = NULL;
}
......@@ -351,7 +350,7 @@ intel_bufferobj_map_range(struct gl_context * ctx,
if (access & GL_MAP_FLUSH_EXPLICIT_BIT) {
intel_obj->range_map_buffer[index] =
_mesa_align_malloc(length + extra, alignment);
align_malloc(length + extra, alignment);
obj->Mappings[index].Pointer =
intel_obj->range_map_buffer[index] + extra;
} else {
......@@ -446,7 +445,7 @@ intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj,
* usage inside of a batchbuffer.
*/
intel_batchbuffer_emit_mi_flush(intel);
_mesa_align_free(intel_obj->range_map_buffer[index]);
align_free(intel_obj->range_map_buffer[index]);
intel_obj->range_map_buffer[index] = NULL;
} else if (intel_obj->range_map_bo[index] != NULL) {
const unsigned extra = obj->Mappings[index].Pointer -
......@@ -491,7 +490,7 @@ intel_bufferobj_buffer(struct intel_context *intel,
0, intel_obj->Base.Size,
intel_obj->sys_buffer);
_mesa_align_free(intel_obj->sys_buffer);
align_free(intel_obj->sys_buffer);
intel_obj->sys_buffer = NULL;
intel_obj->offset = 0;
}
......@@ -678,7 +677,7 @@ intel_buffer_object_purgeable(struct gl_context * ctx,
return intel_buffer_purgeable(intel_obj->buffer);
if (option == GL_RELEASED_APPLE) {
_mesa_align_free(intel_obj->sys_buffer);
align_free(intel_obj->sys_buffer);
intel_obj->sys_buffer = NULL;
return GL_RELEASED_APPLE;
......
......@@ -76,6 +76,7 @@
#include "util/ralloc.h"
#include "util/debug.h"
#include "util/disk_cache.h"
#include "util/u_memory.h"
#include "isl/isl.h"
#include "common/gen_defines.h"
......
......@@ -47,6 +47,7 @@
#include "main/streaming-load-memcpy.h"
#include "util/format_srgb.h"
#include "util/u_memory.h"
#include "x86/common_x86_asm.h"
......@@ -2553,7 +2554,7 @@ intel_miptree_unmap_tiled_memcpy(struct brw_context *brw,
intel_miptree_unmap_raw(mt);
}
_mesa_align_free(map->buffer);
align_free(map->buffer);
map->buffer = map->ptr = NULL;
}
......@@ -2635,7 +2636,7 @@ intel_miptree_map_tiled_memcpy(struct brw_context *brw,
* aligned). Here we over-allocate the linear buffer by enough
* bytes to get the proper alignment.
*/
map->buffer = _mesa_align_malloc(map->stride * (y2 - y1) + (x1 & 0xf), 16);
map->buffer = align_malloc(map->stride * (y2 - y1) + (x1 & 0xf), 16);
map->ptr = (char *)map->buffer + (x1 & 0xf);
assert(map->buffer);
......@@ -2728,7 +2729,7 @@ intel_miptree_unmap_movntdqa(struct brw_context *brw,
unsigned int level,
unsigned int slice)
{
_mesa_align_free(map->buffer);
align_free(map->buffer);
map->buffer = NULL;
map->ptr = NULL;
}
......@@ -2778,7 +2779,7 @@ intel_miptree_map_movntdqa(struct brw_context *brw,
map->stride = ALIGN(misalignment + width_bytes, 16);
map->buffer = _mesa_align_malloc(map->stride * map->h, 16);
map->buffer = align_malloc(map->stride * map->h, 16);
/* Offset the destination so it has the same misalignment as src. */
map->ptr = map->buffer + misalignment;
......
......@@ -36,7 +36,6 @@
#include "glheader.h"
#include "enums.h"
#include "hash.h"
#include "util/imports.h"
#include "context.h"
#include "bufferobj.h"
#include "externalobjects.h"
......@@ -483,7 +482,7 @@ _mesa_delete_buffer_object(struct gl_context *ctx,
(void) ctx;
vbo_delete_minmax_cache(bufObj);
_mesa_align_free(bufObj->Data);
align_free(bufObj->Data);
/* assign strange values here to help w/ debugging */
bufObj->RefCount = -1000;
......@@ -623,9 +622,9 @@ buffer_data_fallback(struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
(void) target;
_mesa_align_free( bufObj->Data );
align_free( bufObj->Data );
new_data = _mesa_align_malloc( size, ctx->Const.MinMapBufferAlignment );
new_data = align_malloc( size, ctx->Const.MinMapBufferAlignment );
if (new_data) {
bufObj->Data = (GLubyte *) new_data;
bufObj->Size = size;
......
......@@ -30,7 +30,6 @@
#include "main/glheader.h"
#include "main/context.h"
#include "main/macros.h"
#include "util/imports.h"
#include "m_matrix.h"
#include "m_xform.h"
......@@ -209,7 +208,7 @@ static int test_norm_function( normal_func func, int mtype, long *cycles )
(void) cycles;
mat->m = _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
mat->m = align_malloc( 16 * sizeof(GLfloat), 16 );
mat->inv = m = mat->m;
init_matrix( m );
......@@ -328,7 +327,7 @@ static int test_norm_function( normal_func func, int mtype, long *cycles )
}
}
_mesa_align_free( mat->m );
align_free( mat->m );
return 1;
}
......
......@@ -29,7 +29,6 @@
#include "main/glheader.h"
#include "main/context.h"
#include "main/macros.h"
#include "util/imports.h"
#include "m_matrix.h"
#include "m_xform.h"
......@@ -183,7 +182,7 @@ static int test_transform_function( transform_func func, int psize,
return 0;
}
mat->m = _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
mat->m = align_malloc( 16 * sizeof(GLfloat), 16 );
mat->type = mtypes[mtype];
m = mat->m;
......@@ -273,7 +272,7 @@ static int test_transform_function( transform_func func, int psize,
}
}
_mesa_align_free( mat->m );
align_free( mat->m );
return 1;
}
......
......@@ -38,13 +38,14 @@
#include "c99_math.h"
#include "main/errors.h"
#include "main/glheader.h"
#include "util/imports.h"
#include "main/macros.h"
#define MATH_ASM_PTR_SIZE sizeof(void *)
#include "math/m_vector_asm.h"
#include "m_matrix.h"
#include "util/u_memory.h"
/**
* \defgroup MatFlags MAT_FLAG_XXX-flags
......@@ -104,15 +105,15 @@
/*@}*/
/**
/**
* Test geometry related matrix flags.
*
*
* \param mat a pointer to a GLmatrix structure.
* \param a flags mask.
*
* \returns non-zero if all geometry related matrix flags are contained within
* the mask, or zero otherwise.
*/
*/
#define TEST_MAT_FLAGS(mat, a) \
((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0)
......@@ -162,7 +163,7 @@ static const GLfloat Identity[16] = {
* \warning Is assumed that \p product != \p b. \p product == \p a is allowed.
*
* \note KW: 4*16 = 64 multiplications
*
*
* \author This \c matmul was contributed by Thomas Malik
*/
static void matmul4( GLfloat *product, const GLfloat *a, const GLfloat *b )
......@@ -212,7 +213,7 @@ static void matmul34( GLfloat *product, const GLfloat *a, const GLfloat *b )
* matrix, and that will receive the product result.
* \param m right multiplication matrix array.
* \param flags flags of the matrix \p m.
*
*
* Joins both flags and marks the type and inverse as dirty. Calls matmul34()
* if both matrices are 3D, or matmul4() otherwise.
*/
......@@ -232,7 +233,7 @@ static void matrix_multf( GLmatrix *mat, const GLfloat *m, GLuint flags )
* \param dest destination matrix.
* \param a left matrix.
* \param b right matrix.
*
*
* Joins both flags and marks the type and inverse as dirty. Calls matmul34()
* if both matrices are 3D, or matmul4() otherwise.
*/
......@@ -255,7 +256,7 @@ _math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b )
*
* \param dest left and destination matrix.
* \param m right matrix array.
*
*
* Marks the matrix flags with general flag, and type and inverse dirty flags.
* Calls matmul4() for the multiplication.
*/
......@@ -294,7 +295,7 @@ static void print_matrix_floats( const GLfloat m[16] )
/**
* Dumps the contents of a GLmatrix structure.
*
*
* \param m pointer to the GLmatrix structure.
*/
void
......@@ -320,10 +321,10 @@ _math_matrix_print( const GLmatrix *m )
* \param m matrix array.
* \param c column of the desired element.
* \param r row of the desired element.
*
*
* \return value of the desired element.
*
* Calculate the linear storage index of the element and references it.
* Calculate the linear storage index of the element and references it.
*/
#define MAT(m,r,c) (m)[(c)*4+(r)]
......@@ -341,12 +342,12 @@ _math_matrix_print( const GLmatrix *m )
/**
* Compute inverse of 4x4 transformation matrix.
*
*
* \param mat pointer to a GLmatrix structure. The matrix inverse will be
* stored in the GLmatrix::inv attribute.
*
*
* \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
*
*
* \author
* Code contributed by Jacques Leroy jle@star.be
*
......@@ -469,10 +470,10 @@ static GLboolean invert_matrix_general( GLmatrix *mat )
/**
* Compute inverse of a general 3d transformation matrix.
*
*
* \param mat pointer to a GLmatrix structure. The matrix inverse will be
* stored in the GLmatrix::inv attribute.
*
*
* \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
*
* \author Adapted from graphics gems II.
......@@ -543,10 +544,10 @@ static GLboolean invert_matrix_3d_general( GLmatrix *mat )
/**
* Compute inverse of a 3d transformation matrix.
*
*
* \param mat pointer to a GLmatrix structure. The matrix inverse will be
* stored in the GLmatrix::inv attribute.
*
*
* \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
*
* If the matrix is not an angle preserving matrix then calls
......@@ -626,10 +627,10 @@ static GLboolean invert_matrix_3d( GLmatrix *mat )
/**
* Compute inverse of an identity transformation matrix.
*
*
* \param mat pointer to a GLmatrix structure. The matrix inverse will be
* stored in the GLmatrix::inv attribute.
*
*
* \return always GL_TRUE.
*
* Simply copies Identity into GLmatrix::inv.
......@@ -642,13 +643,13 @@ static GLboolean invert_matrix_identity( GLmatrix *mat )
/**
* Compute inverse of a no-rotation 3d transformation matrix.
*
*
* \param mat pointer to a GLmatrix structure. The matrix inverse will be
* stored in the GLmatrix::inv attribute.
*
*
* \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
*
* Calculates the
* Calculates the
*/
static GLboolean invert_matrix_3d_no_rot( GLmatrix *mat )
{
......@@ -674,10 +675,10 @@ static GLboolean invert_matrix_3d_no_rot( GLmatrix *mat )
/**
* Compute inverse of a no-rotation 2d transformation matrix.
*
*
* \param mat pointer to a GLmatrix structure. The matrix inverse will be
* stored in the GLmatrix::inv attribute.
*
*
* \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
*
* Calculates the inverse matrix by applying the inverse scaling and
......@@ -758,10 +759,10 @@ static inv_mat_func inv_mat_tab[7] = {
/**
* Compute inverse of a transformation matrix.
*
*
* \param mat pointer to a GLmatrix structure. The matrix inverse will be
* stored in the GLmatrix::inv attribute.
*
*
* \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix).
*
* Calls the matrix inversion function in inv_mat_tab corresponding to the
......@@ -1200,10 +1201,10 @@ _math_matrix_set_identity( GLmatrix *mat )
#define SQ(x) ((x)*(x))
/**
* Determine type and flags from scratch.
* Determine type and flags from scratch.
*
* \param mat matrix.
*
*
* This is expensive enough to only want to do it once.
*/
static void analyse_from_scratch( GLmatrix *mat )
......@@ -1316,7 +1317,7 @@ static void analyse_from_scratch( GLmatrix *mat )
/**
* Analyze a matrix given that its flags are accurate.
*
*
* This is the more common operation, hopefully.
*/
static void analyse_from_flags( GLmatrix *mat )
......@@ -1452,7 +1453,7 @@ _math_matrix_copy( GLmatrix *to, const GLmatrix *from )
/**
* Loads a matrix array into GLmatrix.
*
*
* \param m matrix array.
* \param mat matrix.
*
......@@ -1476,10 +1477,10 @@ _math_matrix_loadf( GLmatrix *mat, const GLfloat *m )
void
_math_matrix_ctr( GLmatrix *m )
{
m->m = _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
m->m = align_malloc( 16 * sizeof(GLfloat), 16 );
if (m->m)
memcpy( m->m, Identity, sizeof(Identity) );
m->inv = _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
m->inv = align_malloc( 16 * sizeof(GLfloat), 16 );
if (m->inv)
memcpy( m->inv, Identity, sizeof(Identity) );
m->type = MATRIX_IDENTITY;
......@@ -1496,10 +1497,10 @@ _math_matrix_ctr( GLmatrix *m )
void
_math_matrix_dtr( GLmatrix *m )
{
_mesa_align_free( m->m );
align_free( m->m );
m->m = NULL;
_mesa_align_free( m->inv );
align_free( m->inv );
m->inv = NULL;
}
......
......@@ -30,11 +30,12 @@
#include <stddef.h>
#include "main/glheader.h"
#include "util/imports.h"
#include "main/macros.h"
#include "m_vector.h"
#include "util/u_memory.h"
/**
......@@ -109,7 +110,7 @@ _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count,
{
v->stride = 4 * sizeof(GLfloat);
v->size = 2;
v->storage = _mesa_align_malloc( count * 4 * sizeof(GLfloat), alignment );
v->storage = align_malloc( count * 4 * sizeof(GLfloat), alignment );
v->storage_count = count;
v->start = (GLfloat *) v->storage;
v->data = (GLfloat (*)[4]) v->storage;
......@@ -127,7 +128,7 @@ void
_mesa_vector4f_free( GLvector4f *v )
{
if (v->flags & VEC_MALLOC) {
_mesa_align_free( v->storage );
align_free( v->storage );
v->data = NULL;
v->start = NULL;
v->storage = NULL;
......
......@@ -30,7 +30,6 @@
#include "main/glheader.h"
#include "util/imports.h"
#include "main/macros.h"
#include "util/u_memory.h"
#include "prog_instruction.h"
......@@ -155,12 +154,12 @@ _mesa_new_parameter_list_sized(unsigned size)
p->ParameterValueOffset = (unsigned *) calloc(size, sizeof(unsigned));
p->ParameterValues = (gl_constant_value *)
_mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16);
align_malloc(size * 4 *sizeof(gl_constant_value), 16);
if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
free(p->Parameters);
_mesa_align_free(p->ParameterValues);
align_free(p->ParameterValues);
free(p);
p = NULL;
}
......@@ -182,7 +181,7 @@ _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
}
free(paramList->Parameters);
free(paramList->ParameterValueOffset);
_mesa_align_free(paramList->ParameterValues);
align_free(paramList->ParameterValues);
free(paramList);
}
......@@ -214,10 +213,10 @@ _mesa_reserve_parameter_storage(struct gl_program_parameter_list *paramList,
paramList->Size * sizeof(unsigned));
paramList->ParameterValues = (gl_constant_value *)
_mesa_align_realloc(paramList->ParameterValues, /* old buf */
oldNum * 4 * sizeof(gl_constant_value),/* old sz */
paramList->Size*4*sizeof(gl_constant_value),/*new*/
16);
align_realloc(paramList->ParameterValues, /* old buf */
oldNum * 4 * sizeof(gl_constant_value),/* old sz */
paramList->Size*4*sizeof(gl_constant_value),/*new*/
16);
}
}
......@@ -229,7 +228,7 @@ _mesa_reserve_parameter_storage(struct gl_program_parameter_list *paramList,
* store all the values (in blocks of 4).
*
* \param paramList the list to add the parameter to
* \param type type of parameter, such as
* \param type type of parameter, such as
* \param name the parameter name, will be duplicated/copied!
* \param size number of elements in 'values' vector (1..4, or more)
* \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
......
......@@ -85,6 +85,7 @@
#include "util/u_inlines.h"
#include "util/u_upload_mgr.h"
#include "util/u_vbuf.h"
#include "util/u_memory.h"
#include "cso_cache/cso_context.h"
#include "compiler/glsl/glsl_parser_extras.h"
......
......@@ -39,6 +39,7 @@
#include "pipe/p_screen.h"
#include "tgsi/tgsi_from_mesa.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "st_context.h"
#include "st_debug.h"
......
......@@ -100,7 +100,7 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
_swrast_teximage_slice_height(texImage), 1);
assert(!swImg->Buffer);
swImg->Buffer = _mesa_align_malloc(bytesPerSlice * slices, 512);
swImg->Buffer = align_malloc(bytesPerSlice * slices, 512);
if (!swImg->Buffer)
return GL_FALSE;
......@@ -166,7 +166,7 @@ _swrast_free_texture_image_buffer(struct gl_context *ctx,
{
struct swrast_texture_image *swImage = swrast_texture_image(texImage);
_mesa_align_free(swImage->Buffer);
align_free(swImage->Buffer);
swImage->Buffer = NULL;
free(swImage->ImageSlices);
......
......@@ -33,7 +33,6 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "util/imports.h"
#include "main/samplerobj.h"
#include "main/state.h"
#include "math/m_xform.h"
......@@ -42,6 +41,7 @@
#include "program/prog_execute.h"
#include "swrast/s_context.h"
#include "util/bitscan.h"
#include "util/u_memory.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
......@@ -392,9 +392,9 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
#endif
#if 0
printf("HPOS: %f %f %f %f\n",
machine->Outputs[0][0],
machine->Outputs[0][1],
machine->Outputs[0][2],
machine->Outputs[0][0],
machine->Outputs[0][1],
machine->Outputs[0][2],
machine->Outputs[0][3]);
#endif
}
......@@ -481,7 +481,7 @@ init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
/* a few other misc allocations */
_mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
store->clipmask = _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
store->clipmask = align_malloc(sizeof(GLubyte)*size, 32 );
return GL_TRUE;
}
......@@ -504,7 +504,7 @@ dtr(struct tnl_pipeline_stage *stage)
/* free misc arrays */
_mesa_vector4f_free( &store->ndcCoords );
_mesa_align_free( store->clipmask );
align_free( store->clipmask );
free( store );
stage->privatePtr = NULL;
......
......@@ -28,12 +28,12 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "util/imports.h"
#include "main/mtypes.h"