Commit bb3802b2 authored by Marek Olšák's avatar Marek Olšák Committed by Marge Bot

mesa: rename STATE_LIGHT_ATTRIBS -> STATE_LIGHT_ARRAY for consistency

Reviewed-by: Pierre-Eric Pelloux-Prayer's avatarPierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <mesa/mesa!8183>
parent 2a80595b
......@@ -116,7 +116,7 @@ fetch_state(struct gl_context *ctx, const gl_state_index16 state[],
value[0] = ctx->Light.LightSource[ln].SpotCutoff;
return;
}
case STATE_LIGHT_ATTRIBS: {
case STATE_LIGHT_ARRAY: {
/* This must be exact because it must match the gl_LightSource layout
* in GLSL.
*/
......@@ -164,7 +164,7 @@ fetch_state(struct gl_context *ctx, const gl_state_index16 state[],
for (int i = 0; i < 3; i++) {
/* We want attr to access out of bounds into the following Diffuse
* and Specular fields. This is guaranteed to work because
* STATE_LIGHT and STATE_LIGHT_ATTRIBS also rely on this memory
* STATE_LIGHT and STATE_LIGHT_ARRAY also rely on this memory
* layout.
*/
STATIC_ASSERT(offsetof(struct gl_light_uniforms, Ambient) + 16 ==
......@@ -665,7 +665,7 @@ _mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH])
return _NEW_LIGHT | _NEW_CURRENT_ATTRIB;
case STATE_LIGHT:
case STATE_LIGHT_ATTRIBS:
case STATE_LIGHT_ARRAY:
case STATE_LIGHTMODEL_AMBIENT:
return _NEW_LIGHT;
......@@ -802,8 +802,8 @@ append_token(char *dst, gl_state_index k)
case STATE_LIGHT:
append(dst, "light");
break;
case STATE_LIGHT_ATTRIBS:
append(dst, "light.attribs");
case STATE_LIGHT_ARRAY:
append(dst, "light.array");
break;
case STATE_LIGHTMODEL_AMBIENT:
append(dst, "lightmodel.ambient");
......@@ -1053,7 +1053,7 @@ _mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH])
append_index(str, state[1], true); /* light number [i]. */
append_token(str, state[2]); /* coefficients */
break;
case STATE_LIGHT_ATTRIBS:
case STATE_LIGHT_ARRAY:
sprintf(tmp, "[%d..%d]", state[1], state[1] + state[2] - 1);
append(str, tmp);
break;
......@@ -1313,8 +1313,8 @@ _mesa_optimize_state_parameters(struct gl_constants *consts,
break; /* The adjacent state var is incompatible. */
}
if (last_param > first_param) {
/* Convert the state var to STATE_LIGHT_ATTRIBS. */
list->Parameters[first_param].StateIndexes[0] = STATE_LIGHT_ATTRIBS;
/* Convert the state var to STATE_LIGHT_ARRAY. */
list->Parameters[first_param].StateIndexes[0] = STATE_LIGHT_ARRAY;
/* Set the offset in floats. */
list->Parameters[first_param].StateIndexes[1] =
list->Parameters[first_param].StateIndexes[1] * /* light index */
......
......@@ -56,7 +56,7 @@ typedef enum gl_state_index_ {
STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */
STATE_LIGHT, /* One gl_light attribute. */
STATE_LIGHT_ATTRIBS, /* Multiple gl_light attributes loaded at once. */
STATE_LIGHT_ARRAY, /* Multiple gl_light attributes loaded at once. */
STATE_LIGHTMODEL_AMBIENT,
STATE_LIGHTMODEL_SCENECOLOR,
STATE_LIGHTPROD,
......
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