Commit b0333e55 authored by Timothy Arceri's avatar Timothy Arceri

compiler: move glsl_interface_packing enum to shader_enums.h

This allows us to drop the duplicate gl_uniform_block_packing enum.
Reviewed-by: default avatarNicolai Hähnle <nicolai.haehnle@amd.com>
parent 7ee38366
......@@ -280,7 +280,7 @@ process_block_array_leaf(const char *name,
blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0;
blocks[i].UniformBufferSize = 0;
blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing);
blocks[i]._Packing = glsl_interface_packing(type->interface_packing);
blocks[i]._RowMajor = type->get_interface_row_major();
blocks[i].linearized_array_index = linearized_index;
......@@ -354,15 +354,6 @@ create_buffer_blocks(void *mem_ctx, struct gl_context *ctx,
*/
ubo_visitor parcel(blocks, variables, num_variables, prog);
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD140)
== unsigned(ubo_packing_std140));
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_SHARED)
== unsigned(ubo_packing_shared));
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_PACKED)
== unsigned(ubo_packing_packed));
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD430)
== unsigned(ubo_packing_std430));
unsigned i = 0;
struct hash_entry *entry;
hash_table_foreach (block_hash, entry) {
......
......@@ -28,6 +28,8 @@
#include <string.h>
#include <assert.h>
#include "shader_enums.h"
#ifdef __cplusplus
extern "C" {
#endif
......@@ -101,13 +103,6 @@ enum glsl_sampler_dim {
GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
};
enum glsl_interface_packing {
GLSL_INTERFACE_PACKING_STD140,
GLSL_INTERFACE_PACKING_SHARED,
GLSL_INTERFACE_PACKING_PACKED,
GLSL_INTERFACE_PACKING_STD430
};
enum glsl_matrix_layout {
/**
* The layout of the matrix is inherited from the object containing the
......
......@@ -567,6 +567,13 @@ enum glsl_interp_mode
INTERP_MODE_COUNT /**< Number of interpolation qualifiers */
};
enum glsl_interface_packing {
GLSL_INTERFACE_PACKING_STD140,
GLSL_INTERFACE_PACKING_SHARED,
GLSL_INTERFACE_PACKING_PACKED,
GLSL_INTERFACE_PACKING_STD430
};
const char *glsl_interp_mode_name(enum glsl_interp_mode qual);
/**
......
......@@ -2645,15 +2645,6 @@ struct gl_uniform_buffer_variable
};
enum gl_uniform_block_packing
{
ubo_packing_std140,
ubo_packing_shared,
ubo_packing_packed,
ubo_packing_std430
};
struct gl_uniform_block
{
/** Declared name of the uniform block */
......@@ -2699,7 +2690,7 @@ struct gl_uniform_block
* This isn't accessible through the API, but it is used while
* cross-validating uniform blocks.
*/
enum gl_uniform_block_packing _Packing;
enum glsl_interface_packing _Packing;
GLboolean _RowMajor;
};
......
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