Commit ace28308 authored by Mike Blumenkrantz's avatar Mike Blumenkrantz 🏋 Committed by Marge Bot
Browse files

aux/cso_cache: add handling for save/restore of compute states



just shader and samplers for now
Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
Part-of: <!10616>
parent f08c1413
Pipeline #314388 waiting for manual action with stages
......@@ -74,8 +74,10 @@ struct cso_context {
boolean has_streamout;
unsigned saved_state; /**< bitmask of CSO_BIT_x flags */
unsigned saved_compute_state; /**< bitmask of CSO_BIT_COMPUTE_x flags */
struct sampler_info fragment_samplers_saved;
struct sampler_info compute_samplers_saved;
struct sampler_info samplers[PIPE_SHADER_TYPES];
/* Temporary number until cso_single_sampler_done is called.
......@@ -100,7 +102,7 @@ struct cso_context {
void *geometry_shader, *geometry_shader_saved;
void *tessctrl_shader, *tessctrl_shader_saved;
void *tesseval_shader, *tesseval_shader_saved;
void *compute_shader;
void *compute_shader, *compute_shader_saved;
void *velements, *velements_saved;
struct pipe_query *render_condition, *render_condition_saved;
uint render_condition_mode, render_condition_mode_saved;
......@@ -922,6 +924,65 @@ void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle)
}
}
static void
cso_save_compute_shader(struct cso_context *ctx)
{
if (!ctx->has_compute_shader) {
return;
}
assert(!ctx->compute_shader_saved);
ctx->compute_shader_saved = ctx->compute_shader;
}
static void
cso_restore_compute_shader(struct cso_context *ctx)
{
if (!ctx->has_compute_shader) {
return;
}
if (ctx->compute_shader_saved != ctx->compute_shader) {
ctx->pipe->bind_compute_state(ctx->pipe, ctx->compute_shader_saved);
ctx->compute_shader = ctx->compute_shader_saved;
}
ctx->compute_shader_saved = NULL;
}
static void
cso_save_compute_samplers(struct cso_context *ctx)
{
struct sampler_info *info = &ctx->samplers[PIPE_SHADER_COMPUTE];
struct sampler_info *saved = &ctx->compute_samplers_saved;
memcpy(saved->cso_samplers, info->cso_samplers,
sizeof(info->cso_samplers));
memcpy(saved->samplers, info->samplers, sizeof(info->samplers));
}
static void
cso_restore_compute_samplers(struct cso_context *ctx)
{
struct sampler_info *info = &ctx->samplers[PIPE_SHADER_COMPUTE];
struct sampler_info *saved = &ctx->compute_samplers_saved;
memcpy(info->cso_samplers, saved->cso_samplers,
sizeof(info->cso_samplers));
memcpy(info->samplers, saved->samplers, sizeof(info->samplers));
for (int i = PIPE_MAX_SAMPLERS - 1; i >= 0; i--) {
if (info->samplers[i]) {
ctx->max_sampler_seen = i;
break;
}
}
cso_single_sampler_done(ctx, PIPE_SHADER_COMPUTE);
}
static void
cso_set_vertex_elements_direct(struct cso_context *ctx,
const struct cso_velems_state *velems)
......@@ -1395,6 +1456,44 @@ cso_restore_state(struct cso_context *cso)
cso->saved_state = 0;
}
/**
* Save all the CSO state items specified by the state_mask bitmask
* of CSO_BIT_COMPUTE_x flags.
*/
void
cso_save_compute_state(struct cso_context *cso, unsigned state_mask)
{
assert(cso->saved_compute_state == 0);
cso->saved_compute_state = state_mask;
if (state_mask & CSO_BIT_COMPUTE_SHADER)
cso_save_compute_shader(cso);
if (state_mask & CSO_BIT_COMPUTE_SAMPLERS)
cso_save_compute_samplers(cso);
}
/**
* Restore the state which was saved by cso_save_compute_state().
*/
void
cso_restore_compute_state(struct cso_context *cso)
{
unsigned state_mask = cso->saved_compute_state;
assert(state_mask);
if (state_mask & CSO_BIT_COMPUTE_SHADER)
cso_restore_compute_shader(cso);
if (state_mask & CSO_BIT_COMPUTE_SAMPLERS)
cso_restore_compute_samplers(cso);
cso->saved_compute_state = 0;
}
/* drawing */
......
......@@ -159,9 +159,14 @@ void cso_set_render_condition(struct cso_context *cso,
CSO_BIT_TESSCTRL_SHADER | \
CSO_BIT_TESSEVAL_SHADER)
#define CSO_BIT_COMPUTE_SHADER (1<<0)
#define CSO_BIT_COMPUTE_SAMPLERS (1<<1)
void cso_save_state(struct cso_context *cso, unsigned state_mask);
void cso_restore_state(struct cso_context *cso);
void cso_save_compute_state(struct cso_context *cso, unsigned state_mask);
void cso_restore_compute_state(struct cso_context *cso);
/* Optimized version. */
void
......
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