v3dv: mark the right bit to swap R/B vertex attributes
Now that the R/B swap mask for vertex attributes handles all the attributes, ensure the right generic vertex attribute is marked. Signed-off-by:Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by:
Iago Toral Quiroga <itoral@igalia.com> Part-of: <!7196>
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