Commit 7b9a0f4e authored by Vedran Miletić's avatar Vedran Miletić Committed by Kenneth Graunke
Browse files

mesa: standardize naming Mesa3D, MESA -> Mesa



Signed-off-by: default avatarVedran Miletić <vedran@miletic.net>
Reviewed-by: Edward O'Callaghan's avatarEdward O'Callaghan <funfunctor@folklore1984.net>
parent 95c48391
......@@ -199,7 +199,7 @@ This incurs a small performance penalty.
<h2>Extensions</h2>
<p>
The following MESA-specific extensions are implemented in the Xlib driver.
The following Mesa-specific extensions are implemented in the Xlib driver.
</p>
<h3>GLX_MESA_pixmap_colormap</h3>
......
......@@ -5,7 +5,7 @@ Why another software rasterizer?
--------------------------------
Good question, given there are already three (swrast, softpipe,
llvmpipe) in the Mesa3D tree. Two important reasons for this:
llvmpipe) in the Mesa tree. Two important reasons for this:
* Architecture - given our focus on scientific visualization, our
workloads are much different than the typical game; we have heavy
......@@ -16,7 +16,7 @@ llvmpipe) in the Mesa3D tree. Two important reasons for this:
* Historical - Intel had developed a high performance software
graphics stack for internal purposes. Later we adapted this
graphics stack for use in visualization and decided to move forward
with Mesa3D to provide a high quality API layer while at the same
with Mesa to provide a high quality API layer while at the same
time benefiting from the excellent performance the software
rasterizerizer gives us.
......
......@@ -278,7 +278,7 @@ enum pipe_transfer_usage
*
* See also:
* - Direct3D's D3DLOCK_DONOTWAIT flag.
* - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
* - Mesa's MESA_MAP_NOWAIT_BIT flag.
* - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
*/
PIPE_TRANSFER_DONTBLOCK = (1 << 9),
......
......@@ -111,7 +111,7 @@ exit:
}
/**
* Builds the MESA version string.
* Builds the Mesa version string.
*/
static void
create_version_string(struct gl_context *ctx, const char *prefix)
......
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