v3d: check blit mask inside blit subpaths
Move the blit mask check (RGBA, Depth/Stencil) inside the blit paths (stencil, TFU, TLB and render blit paths). v2: - Add missing Fixes tag (Iago) Fixes: 1c76f6e7 ("v3d: implement tile-based blit operation") Signed-off-by:Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by:
Iago Toral Quiroga <itoral@igalia.com> Part-of: <mesa/mesa!8304>
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