Commit 6dc904f6 authored by Dave Airlie's avatar Dave Airlie Committed by Marge Bot

draw: add support for indirect texture access

This hooks up the switch statement generator to the draw code.
Reviewed-by: default avatarRoland Scheidegger <sroland@vmware.com>
Part-of: <!3778>
parent 28f906ad
......@@ -318,10 +318,27 @@ draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
assert(texture_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
assert(sampler_index < PIPE_MAX_SAMPLERS);
lp_build_sample_soa(&sampler->dynamic_state.static_state[texture_index].texture_state,
&sampler->dynamic_state.static_state[sampler_index].sampler_state,
&sampler->dynamic_state.base,
gallivm, params);
if (params->texture_index_offset) {
struct lp_build_sample_array_switch switch_info;
memset(&switch_info, 0, sizeof(switch_info));
LLVMValueRef unit = LLVMBuildAdd(gallivm->builder, params->texture_index_offset,
lp_build_const_int32(gallivm, texture_index), "");
lp_build_sample_array_init_soa(&switch_info, gallivm, params, unit,
0, sampler->nr_samplers);
for (unsigned i = 0; i < sampler->nr_samplers; i++) {
lp_build_sample_array_case_soa(&switch_info, i,
&sampler->dynamic_state.static_state[i].texture_state,
&sampler->dynamic_state.static_state[i].sampler_state,
&sampler->dynamic_state.base);
}
lp_build_sample_array_fini_soa(&switch_info);
} else {
lp_build_sample_soa(&sampler->dynamic_state.static_state[texture_index].texture_state,
&sampler->dynamic_state.static_state[sampler_index].sampler_state,
&sampler->dynamic_state.base,
gallivm, params);
}
}
......
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