glsl: Optimize (not A) or (not B) into not (A and B).
A few Serious Sam 3 shaders affected:
instructions in affected programs: 4384 -> 4344 (-0.91%)
Reviewed-by:
Eric Anholt <eric@anholt.net>
Please register or sign in to comment
A few Serious Sam 3 shaders affected:
instructions in affected programs: 4384 -> 4344 (-0.91%)
Reviewed-by:
Eric Anholt <eric@anholt.net>