glsl: Optimize (not A) and (not B) into not (A or B).
No shader-db changes, but seems like a good idea.
Reviewed-by:
Eric Anholt <eric@anholt.net>
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No shader-db changes, but seems like a good idea.
Reviewed-by:
Eric Anholt <eric@anholt.net>
mentioned in issue #798
·mentioned in issue #799
·