st/mesa: call resource_changed when binding a EGLImage to a texture
When a EGLImage is newly bound to a texture, we need to make sure the driver is informed that the resource might have changed. Fixes stale texture content on Etnaviv when binding an existing EGLImage to an existing texture object. Signed-off-by:Lucas Stach <l.stach@pengutronix.de> Reviewed-by:
Marek Olšák <marek.olsak@amd.com>
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mentioned in commit 7e5eb7e3435efa817cd2a92e06d59f715435ae21
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mentioned in commit 2fe2b93bb310f85456343797183d31dc439b3408
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mentioned in commit 8e549842c24d5c621d1671d5a9cfda01ff37554a
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mentioned in commit b4488cb4b454fa5f633fc2ba3f12a48bd956184a
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