iris: Start wiring up on-disk shader cache
This creates the on-disk shader cache data structure, and handles the
build-id keying aspects. The next commits will fill it out so it's
actually used.
Reviewed-by:
Kenneth Graunke <kenneth@whitecape.org>
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mentioned in merge request !930 (merged)
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mentioned in merge request !961 (merged)
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mentioned in merge request !4499 (merged)
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mentioned in commit 38e0d199
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