Commit 449ac347 authored by Dave Airlie's avatar Dave Airlie

mesa/mtypes: reorganise gl_shader

This reduces this from 200->182 bytes.
Reviewed-by: Thomas Helland's avatarThomas Helland <thomashelland90@gmail.com>
Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri's avatarTimothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset's avatarSamuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
parent a53c63e4
......@@ -2567,9 +2567,10 @@ struct gl_shader
GLchar *Label; /**< GL_KHR_debug */
unsigned char sha1[20]; /**< SHA1 hash of pre-processed source */
GLboolean DeletePending;
enum gl_compile_status CompileStatus;
bool IsES; /**< True if this shader uses GLSL ES */
enum gl_compile_status CompileStatus;
#ifdef DEBUG
unsigned SourceChecksum; /**< for debug/logging purposes */
#endif
......@@ -2581,14 +2582,14 @@ struct gl_shader
unsigned Version; /**< GLSL version used for linking */
struct exec_list *ir;
struct glsl_symbol_table *symbols;
/**
* A bitmask of gl_advanced_blend_mode values
*/
GLbitfield BlendSupport;
struct exec_list *ir;
struct glsl_symbol_table *symbols;
/**
* Whether early fragment tests are enabled as defined by
* ARB_shader_image_load_store.
......
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