Commit 2ebb8efa authored by Marek Olšák's avatar Marek Olšák

st/mesa: small cleanup in st_extensions.c

Reviewed-by: Ilia Mirkin's avatarIlia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Edward O'Callaghan <eocallaghan at alterapraxis.com>
parent 44dc1d30
......@@ -434,12 +434,14 @@ void st_init_extensions(struct pipe_screen *screen,
static const struct st_extension_cap_mapping cap_mapping[] = {
{ o(ARB_base_instance), PIPE_CAP_START_INSTANCE },
{ o(ARB_buffer_storage), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT },
{ o(ARB_buffer_storage), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT },
{ o(ARB_color_buffer_float), PIPE_CAP_VERTEX_COLOR_UNCLAMPED },
{ o(ARB_depth_clamp), PIPE_CAP_DEPTH_CLIP_DISABLE },
{ o(ARB_depth_texture), PIPE_CAP_TEXTURE_SHADOW_MAP },
{ o(ARB_draw_buffers_blend), PIPE_CAP_INDEP_BLEND_FUNC },
{ o(ARB_draw_instanced), PIPE_CAP_TGSI_INSTANCEID },
{ o(ARB_fragment_program_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
{ o(ARB_framebuffer_object), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES },
{ o(ARB_instanced_arrays), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR },
{ o(ARB_occlusion_query), PIPE_CAP_OCCLUSION_QUERY },
{ o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY },
......@@ -449,6 +451,8 @@ void st_init_extensions(struct pipe_screen *screen,
{ o(ARB_shader_stencil_export), PIPE_CAP_SHADER_STENCIL_EXPORT },
{ o(ARB_shader_texture_lod), PIPE_CAP_SM3 },
{ o(ARB_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
{ o(ARB_texture_buffer_object), PIPE_CAP_TEXTURE_BUFFER_OBJECTS },
{ o(ARB_texture_gather), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS },
{ o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
{ o(ARB_texture_non_power_of_two), PIPE_CAP_NPOT_TEXTURES },
{ o(ARB_timer_query), PIPE_CAP_QUERY_TIMESTAMP },
......@@ -469,6 +473,7 @@ void st_init_extensions(struct pipe_screen *screen,
{ o(ATI_separate_stencil), PIPE_CAP_TWO_SIDED_STENCIL },
{ o(ATI_texture_mirror_once), PIPE_CAP_TEXTURE_MIRROR_CLAMP },
{ o(NV_conditional_render), PIPE_CAP_CONDITIONAL_RENDER },
{ o(NV_primitive_restart), PIPE_CAP_PRIMITIVE_RESTART },
{ o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER },
/* GL_NV_point_sprite is not supported by gallium because we don't
* support the GL_POINT_SPRITE_R_MODE_NV option. */
......@@ -581,7 +586,8 @@ void st_init_extensions(struct pipe_screen *screen,
PIPE_FORMAT_R8G8B8A8_UNORM },
GL_TRUE }, /* at least one format must be supported */
{ { o(ARB_stencil_texturing) },
{ { o(ARB_stencil_texturing),
o(ARB_texture_stencil8) },
{ PIPE_FORMAT_X24S8_UINT,
PIPE_FORMAT_S8X24_UINT },
GL_TRUE }, /* at least one format must be supported */
......@@ -675,9 +681,6 @@ void st_init_extensions(struct pipe_screen *screen,
ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
PIPE_BIND_VERTEX_BUFFER);
if (extensions->ARB_stencil_texturing)
extensions->ARB_texture_stencil8 = GL_TRUE;
/* Figure out GLSL support. */
glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
......@@ -749,27 +752,11 @@ void st_init_extensions(struct pipe_screen *screen,
extensions->ANGLE_texture_compression_dxt = GL_FALSE;
}
if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
extensions->ARB_geometry_shader4 = GL_TRUE;
#endif
}
if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
extensions->ARB_tessellation_shader = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
extensions->NV_primitive_restart = GL_TRUE;
}
/* ARB_color_buffer_float. */
if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
extensions->ARB_color_buffer_float = GL_TRUE;
}
if (screen->fence_finish) {
extensions->ARB_sync = GL_TRUE;
}
......@@ -854,9 +841,7 @@ void st_init_extensions(struct pipe_screen *screen,
consts->MinMapBufferAlignment =
screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
extensions->ARB_texture_buffer_object = GL_TRUE;
if (extensions->ARB_texture_buffer_object) {
consts->MaxTextureBufferSize =
_min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
(1u << 31) - 1);
......@@ -871,10 +856,6 @@ void st_init_extensions(struct pipe_screen *screen,
PIPE_BIND_SAMPLER_VIEW);
}
if (screen->get_param(screen, PIPE_CAP_MIXED_FRAMEBUFFER_SIZES)) {
extensions->ARB_framebuffer_object = GL_TRUE;
}
/* Unpacking a varying in the fragment shader costs 1 texture indirection.
* If the number of available texture indirections is very limited, then we
* prefer to disable varying packing rather than run the risk of varying
......@@ -899,9 +880,6 @@ void st_init_extensions(struct pipe_screen *screen,
extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
}
if (consts->MaxProgramTextureGatherComponents > 0)
extensions->ARB_texture_gather = GL_TRUE;
/* GL_ARB_ES3_compatibility.
*
* Assume that ES3 is supported if GLSL 3.30 is supported.
......
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