Commit 28a9f540 authored by Alyssa Rosenzweig's avatar Alyssa Rosenzweig Committed by Marge Bot
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docs/macos: Explain Apple GLX versus OSMesa on macOS



Signed-off-by: Alyssa Rosenzweig's avatarAlyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jeremy Huddleston Sequoia's avatarJeremy Huddleston Sequoia <jeremyhu@apple.com>
Part-of: <mesa/mesa!10359>
parent 44974400
Pipeline #305694 passed with stage
in 1 minute and 59 seconds
......@@ -13,5 +13,12 @@ be aware of.
- macOS is picky about its build-time environment. Type `brew sh` before
building to get the Homebrew dependencies in your path.
At the moment, only the software rasterizers are supported on macOS. Stay tuned
for updates here!
Mesa's default builds with the Apple GLX uses Mesa as a front for the
hardware-accelerated system OpenGL framework, to provide hardware acceleration
to X11 applications on macOS running via XQuartz.
Mesa's software rasterizers also work on macOS. To build, set the build options
`-Dosmesa=true -Dglx=gallium-xlib` and select an appropriate Gallium software
rasterizer.
For native hardware, stay tuned for updates here!
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