Commit 0b60d6a2 authored by Jesse Natalie's avatar Jesse Natalie Committed by Marge Bot
Browse files

d3d12: Support Linux eventfds for fences


Acked-by: Erik Faye-Lund 's avatarErik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <!7937>
parent ee4c80f7
......@@ -28,11 +28,58 @@
#include "util/u_memory.h"
#ifdef _WIN32
static void
close_event(HANDLE event, int fd)
{
if (event)
CloseHandle(event);
}
static HANDLE
create_event(int *fd)
{
*fd = -1;
return CreateEvent(NULL, FALSE, FALSE, NULL);
}
static bool
wait_event(HANDLE event, int event_fd, uint64_t timeout_ns)
{
DWORD timeout_ms = (timeout_ns == PIPE_TIMEOUT_INFINITE) ? INFINITE : timeout_ns / 1000000;
return WaitForSingleObject(event, timeout_ms) == WAIT_OBJECT_0;
}
#else
#include <sys/eventfd.h>
#include <poll.h>
#include <util/libsync.h>
static void
close_event(HANDLE event, int fd)
{
if (fd != -1)
close(fd);
}
static HANDLE
create_event(int *fd)
{
*fd = eventfd(0, 0);
return (HANDLE)(size_t)*fd;
}
static bool
wait_event(HANDLE event, int event_fd, uint64_t timeout_ns)
{
int timeout_ms = (timeout_ns == PIPE_TIMEOUT_INFINITE) ? -1 : timeout_ns / 1000000;
return sync_wait(event_fd, timeout_ms);
}
#endif
static void
destroy_fence(struct d3d12_fence *fence)
{
if (fence->event)
CloseHandle(fence->event);
close_event(fence->event, fence->event_fd);
FREE(fence);
}
......@@ -47,7 +94,7 @@ d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx)
ret->cmdqueue_fence = ctx->cmdqueue_fence;
ret->value = ++ctx->fence_value;
ret->event = CreateEvent(NULL, FALSE, FALSE, NULL);
ret->event = create_event(&ret->event_fd);
if (FAILED(ctx->cmdqueue_fence->SetEventOnCompletion(ret->value, ret->event)))
goto fail;
if (FAILED(screen->cmdqueue->Signal(ctx->cmdqueue_fence, ret->value)))
......@@ -85,10 +132,8 @@ d3d12_fence_finish(struct d3d12_fence *fence, uint64_t timeout_ns)
return true;
bool complete = fence->cmdqueue_fence->GetCompletedValue() >= fence->value;
if (!complete && timeout_ns) {
DWORD timeout_ms = (timeout_ns == PIPE_TIMEOUT_INFINITE) ? INFINITE : timeout_ns / 1000000;
complete = WaitForSingleObject(fence->event, timeout_ms) == WAIT_OBJECT_0;
}
if (!complete && timeout_ns)
complete = wait_event(fence->event, fence->event_fd, timeout_ns);
fence->signaled = complete;
return complete;
......
......@@ -39,6 +39,7 @@ struct d3d12_fence {
struct pipe_reference reference;
ID3D12Fence *cmdqueue_fence;
HANDLE event;
int event_fd;
uint64_t value;
bool signaled;
};
......
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