-
GRL, or Graphics Library for Ray-tracing is a library we share with the Windows drivers for doing BVH builds on the GPU. It consists of a few headers shared between CL and C code, a bunch of CL kernels, and some GRL meta-kernels in their own format. Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
fe208cb9