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  • Emma Anholt's avatar
    mesa: Replace MaxTextureLevels with MaxTextureSize. · f33cb272
    Emma Anholt authored
    
    
    In most places (glGetInteger, max_legal_texture_dimensions), we wanted the
    number of pixels, not the number of levels.  Number of levels is easily
    recovered with util_next_power_of_two() and ffs().  More importantly, for
    V3D we want to be able to expose a non-power-of-two maximum texture size
    to cover 2x4k displays on HW that can't quite do 8192 wide.
    
    Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
    f33cb272