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  • Timothy Arceri's avatar
    util/fossilize_db: add basic fossilize db util to read/write shader caches · eca6bb95
    Timothy Arceri authored
    
    
    My benchmarking shows no significant change in cache load times with a
    single shader cache file vs the existing cache implementation of many
    small files (tested with my spinning rust HDD).
    
    However this new single file cache implementation does reduce the total
    size on disk used by the shader cache. We have a problem with the existing
    cache where writing tiny files to disk causes more disk space to be used than
    is actually needed for the files due to the minimum size required for a file.
    In pratice this tends to inflate the size of the cache on disk to over 3x
    larger.
    
    There are other advantages of using a single file for shader cache entries
    such as allowing better removal of cache entries once we hit the max cache
    size limit (although we don't implement any max cache size handling in this
    initial implementation).
    
    The primary reason for implementing a single file cache for now is to allow
    better performance and handling by third party applications such as steam
    that collect and distribute precompiled cache entries.
    
    For this reason we also implement a new environment variable
    MESA_DISK_CACHE_READ_ONLY_FOZ_DBS which allows a user to pass in a path
    to a number of external read only shader cache dbs. There is an initial
    limit of 8 dbs that can be passed to mesa like so:
    
    MESA_DISK_CACHE_READ_ONLY_FOZ_DBS=/full_path/filename1, ... ,/full_path/filename8
    
    Where the filename represents the cache db and its index file e.g.
    filename1.foz and filename1_idx.foz
    
    Acked-by: default avatarPierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
    Part-of: <!7725>
    eca6bb95