Skip to content
  • Jose Fonseca's avatar
    llvmpipe: Per quad interpolation. · ead58101
    Jose Fonseca authored
    First interpolate the 4 quads upper left corners, then sub-interpolate
    each quad pixel. Do the perspective divide once per quad.
    
    Saves some muls and reciprocates. But doesn't seem to make a
    noticeable improvement.
    
    It make the code simpler and more compact, so commiting anyway.
    ead58101