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Position shaders should only write gl_Position (and gl_PointSize on Valhall), varying shaders should only write varyings. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <mesa/mesa!14154>
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Position shaders should only write gl_Position (and gl_PointSize on Valhall), varying shaders should only write varyings. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <mesa/mesa!14154>