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Kristian Høgsberg authored
This restores old behaviour, where we end up doing a DRI2GetBuffers() call from intelMakeCurrent(). The idea was that we could do this lazily, just before we start rendering. However, if we don't do the DRI2GetBuffers() round-trip we don't get the drawable size and higher level mesa ends up short-cutting a number of GL calls, such as glClear().
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