-
For CopyImageSubData to copy the data during the 1st draw call, we need to update the shadow tree right before the rendering. v2: - Added assertion that the miptree doesn't need update at the time we update the texture surface. (Nanley Chery) v3: - As we now update the tree before the rendering we don't need to copy the data during the unmap anymore. Removed the unnecessary update from the intel_miptree_unmap in intel_mipmap_tree.c (Nanley Chery) v4: - Fixed unrelated empty line removal (Nanley Chery) - As now the intel_upate_etc_shadow of intel_mipmap_tree.c is only called inside its following function, we don't need to declare it at the top of the file anymore. (Nanley Chery) Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
db0c379c