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  • Erico Nunes's avatar
    lima: fix nir shader memory leak · d939f5d4
    Erico Nunes authored
    
    
    Fix memory leak on allocation for nir shader, reported by valgrind.
    
    3,502 (480 direct, 3,022 indirect) bytes in 1 blocks are definitely lost in loss record 77 of 84
       at 0x48483F8: malloc (in /usr/lib/valgrind/vgpreload_memcheck-arm64-linux.so)
       by 0x5750817: ralloc_size (ralloc.c:119)
       by 0x5750977: rzalloc_size (ralloc.c:151)
       by 0x575C173: nir_shader_create (nir.c:45)
       by 0x5763ACB: nir_shader_clone (nir_clone.c:728)
       by 0x55D5003: st_create_fp_variant (st_program.c:1242)
       by 0x55D789F: st_get_fp_variant (st_program.c:1522)
       by 0x55D789F: st_get_fp_variant (st_program.c:1507)
       by 0x56400C3: st_update_fp (st_atom_shader.c:163)
       by 0x563D333: st_validate_state (st_atom.c:261)
       by 0x55D07CB: prepare_draw (st_draw.c:132)
       by 0x55D08DF: st_draw_vbo (st_draw.c:184)
       by 0x55576CB: _mesa_draw_arrays (draw.c:374)
       by 0x55576CB: _mesa_draw_arrays (draw.c:351)
    
    Signed-off-by: default avatarErico Nunes <nunes.erico@gmail.com>
    Reviewed-by: default avatarQiang Yu <yuq825@gmail.com>
    d939f5d4