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Dave Airlie authored
Some hw (evergreen) has a limit on how many combined (images/buffers/mrts) a fragment shader can access. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Signed-off-by: Dave Airlie <airlied@redhat.com>
d3fdd664
Some hw (evergreen) has a limit on how many combined (images/buffers/mrts) a fragment shader can access. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Signed-off-by: Dave Airlie <airlied@redhat.com>