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This option will allow GLSL builtins to be redeclared verbatim (e.g. redeclaring "in int gl_VertexID" in a vertex shader). This is not strictly valid and would normally fail to compile, but some applications (such as newer Techland ports) do it and need more leniency. v2 (Samuel Pitoiset): - Rename allow_glsl_builtin_redeclaration -> allow_glsl_builtin_variable_redeclaration Signed-off-by: John Brooks <john@fastquake.com> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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