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Ilia Mirkin authored
When we have native integers, these have full precision. Whether they're low/medium/high isn't piped through the TGSI yet, but eventually those might have differing precisions. For now they're just 32-bit ints. Fixes the following dEQP tests: dEQP-GLES3.functional.state_query.shader.precision_vertex_highp_int dEQP-GLES3.functional.state_query.shader.precision_fragment_highp_int which expected highp ints to have full 32-bit precision, not the default 23-bit float precision. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Dave Airlie <airlied@redhat.com>
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