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  • Luca Barbieri's avatar
    gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3) · a508d2dd
    Luca Barbieri authored
    Changes in v3:
    - Also change trace, which I forgot about
    
    Changes in v2:
    - No longer adds tessellation shaders
    
    Currently each shader cap has FS and VS versions.
    
    However, we want a version of them for geometry, tessellation control,
    and tessellation evaluation shaders, and want to be able to easily
    query a given cap type for a given shader stage.
    
    Since having 5 duplicates of each shader cap is unmanageable, add
    a new get_shader_param function that takes both a shader cap from a
    new enum and a shader stage.
    
    Drivers with non-unified shaders will first switch on the shader
    and, within each case, switch on the cap.
    
    Drivers with unified shaders instead first check whether the shader
    is supported, and then switch on the cap.
    
    MAX_CONST_BUFFERS is now per-stage.
    The geometry shader cap is removed in favor of checking whether the
    limit of geometry shader instructions is greater than 0, which is also
    used for tessellation shaders.
    
    WARNING: all drivers changed and compiled but only nvfx tested
    a508d2dd