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  • Emma Anholt's avatar
    freedreno/ir3: Stop shifting UBO 1 down to be UBO 0. · a25347ab
    Emma Anholt authored
    It turns out the GL uniforms file is larger than the hardware constant
    file, so we need to limit how many UBOs we lower to constbuf loads.  To do
    actual UBO loads, we'll need to be able to upload UBO 0's pointer or
    descriptor.
    
    No difference on nohw 1 UBO update drawoverhead case (n=35).
    
    Part-of: <mesa/mesa!5273>
    a25347ab