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Emma Anholt authored
It turns out the GL uniforms file is larger than the hardware constant file, so we need to limit how many UBOs we lower to constbuf loads. To do actual UBO loads, we'll need to be able to upload UBO 0's pointer or descriptor. No difference on nohw 1 UBO update drawoverhead case (n=35). Part-of: <mesa/mesa!5273>
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