Skip to content
  • Rob Clark's avatar
    freedreno/a6xx+ir3: stop generating pointless binning shaders · 83b97bf1
    Rob Clark authored
    
    
    Currently we always do sysmem if there is tess.  And for GS, the binning
    pass VS ends up identical to the draw pass VS, so no point in compiling
    it twice.  (For GS what we should do someday is generate a binning pass
    GS, and possibly if we can do cross-stage linking opts, an optimized
    binning pass VS, but the required outputs would somehow have to end up
    in the shader variant key.)
    
    Signed-off-by: default avatarRob Clark <robdclark@chromium.org>
    Part-of: <!5372>
    83b97bf1