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Danylo Piliaiev authored
Passes amd_vertex_shader_layer-layered-2d-texture-render Don't enable GL_AMD_vertex_shader_layer because we do not pass amd_vertex_shader_layer-layered-depth-texture-render due to the assert: emit_blit: Assertion `psurf->u.tex.first_layer == psurf->u.tex.last_layer' However, in current state it is still useful for clearing of arrayed framebuffers. Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com> Part-of: <!7919>
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