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Iago Toral authored
V3D can do indirect inputs so we don't need it. Also, the lowering produces horrible if-ladder code that is particularly bad for geometry shaders where inputs are always arrays and shader bodies usually have a loop indexing into them. This fixes a couple of geometry shader tests in CTS that would fail to register allocate otherwise. There are no changes in shader-db. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
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