-
Luca Barbieri authored
This allows us to specify different options, especially useful for chips without unified shaders. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
6d3a2c97
This allows us to specify different options, especially useful for chips
without unified shaders.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>