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Daniel Schürmann authored
instead of inside the optimization loop Totals from 2504 (1.67% of 150170) affected shaders: (GFX10.3) VGPRs: 162592 -> 162416 (-0.11%); split: -0.12%, +0.01% CodeSize: 18399756 -> 18383552 (-0.09%); split: -0.10%, +0.01% MaxWaves: 42654 -> 42748 (+0.22%) Instrs: 3499404 -> 3497075 (-0.07%); split: -0.08%, +0.01% Latency: 87087238 -> 87064270 (-0.03%); split: -0.06%, +0.03% InvThroughput: 21159621 -> 21150546 (-0.04%); split: -0.05%, +0.01% VClause: 56653 -> 56667 (+0.02%); split: -0.00%, +0.03% Copies: 226332 -> 226423 (+0.04%); split: -0.15%, +0.19% Branches: 110027 -> 110025 (-0.00%); split: -0.05%, +0.04% PreSGPRs: 168087 -> 168076 (-0.01%); split: -0.01%, +0.00% PreVGPRs: 160814 -> 160705 (-0.07%) Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <!12061>
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