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Rob Clark authored
Previously we were doing this both for draw and binning pass.. resulting that the stateobj contained first the incorrect state (based on binning pass shader with varyings DCEd) followed by the correct state. Also, in the streamout case we should link binning pass VS against the real FS, rather than the dummy FS, so that OUTLOC's match (since same streamout stateobj is used for both draw and binning pass). Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <mesa!6376>
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