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Francisco Jerez authored
We're nearly out of dirty bits, and some patches pending review on GitLab no longer apply due to that. Make room for them by splitting off shader stage-specific bits into a separate stage_dirty mask. An alternative would be to split compute-related bits into a separate mask, but that would prevent the '<< stage' indexing done in various parts of the driver from working. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <mesa!5279>
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