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Danylo Piliaiev authored
The resulting point-coord origin not only depends on whether the draw buffer is flipped but also on GL_POINT_SPRITE_COORD_ORIGIN state. Which makes its transform differ from a transform of wpos. On freedreno fixes: gl-3.2-pointsprite-origin gl-3.2-pointsprite-origin -fbo Fixes: d934d320 "nir: Add flipping of gl_PointCoord.y in nir_lower_wpos_ytransform." Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com> Acked-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Part-of: <!8200>
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