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Brian Paul authored
The GL_ARB_texture_rg spec says that we need to support both texturing and rendering for the GL_RED and GL_RG formats. So move the format check up into the rendertarget_mapping[] list. Also, add PIPE_FORMAT_R8_UNORM to the list of formats required. Note: This is a candidate for the stable branches. Reviewed-by: Marek Olšák <maraeo@gmail.com>
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