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Boris Brezillon authored
The Vulkan copy shaders sometimes need to partially write a texel and issue a load on the FRAGOUT variable in that case, but they do know the format of the tile buffer in advance in that case. Let's not add an RT_CONVERSION sysval if we can avoid it. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Acked-by: Alyssa Rosenzweig <alyssa@collabora.com> Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Part-of: <!12095>
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