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Alyssa Rosenzweig authored
We would like to use run.c for shader-db runs (rather than capturing in real-time, which is limiting). Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Part-of: <!3125>
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