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Now that we support RB swapped targets by using a shader variant, we must derive the color mask from both the blend state and the bound framebuffer. Fixes piglit: fbo-colormask-formats Fixes: 7f62ffb6 ("etnaviv: add support for rb swap") Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Lucas Stach <dev@lynxeye.de> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com> (cherry picked from commit 8644b59b)
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