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We need to compile multiple variants and report them together in a common shader info. To do so, we split off per-variant shader infos and combine at the end. glmark2 is very happy: https://people.collabora.com/~alyssa/idvs-g52.txt Highlights include -bshading up 41% fps and -bbump:bump-render=high-poly up 62% faster Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <mesa/mesa!14154>
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